Found this game while going through a bundle I was planning. I really loved the way the game was designed and the settings. It really put power in the hands of the players.
Someone on Tumblr asked me my thoughts about this game, so I wrote something up and figured i'd share it here as well!
~ * ~ * ~ * ~ When I first started with Roots & Flowers, I was uncertain how I'd receive it. Despite being a huge Trekkie, Lasers & Feelings (Which R&F is a hack of) is not something I am a huge fan of, however I knew I loved Solarpunk stuff and Gabe is a mutual of mine and I know them to design great stuff.
Opening Root & Flowers, I was pleasantly surprised as it provided a lot more than the game it was derived from, its 26 pages (though the font is large to make it more accessible to people with sight impairements or that are just reading it on a small mobile device.
The game uses a d6-mechanic, you have two stats that form a duality, if one is high the other is low.
You set your number, if you have a higher number you are better at flowers and a lower number means you are better at Roots.
Flowers represents insight, lightness, subtlety, compassion and that sort of action.
Roots represents presence, drive, focus, movement and that sort of action.
When roll Flowers, you wanna roll Under your Flowers score on the d6. When you roll Roots you wanna roll Over your score on the d6.
It comes with a LOT of helpful information on the setting, the world and the game.
I like this game a lot, though I haven't had the chance to play it. It is a community focused game, which is something I love.
In Root & Flower, you play in a setting where humanity has managed to course correct and improve the way their society interacts with each other and the environment. However, after everything that is done, the world still bears scars and wounds of the old world.
In the game you enter an age of exploration, both within yourself, personally, your community and the world. You will find Relics from the world before, old customs, stories or culture from the world before and you will wield subtle and rich ancestral magics.
Your characters spend their focus on aiding your community in things big and small, resolving them through innovation, knowledge, technology, mediation and ancestral guidance.
⭐⭐⭐⭐⭐
(Yes a lot of this is stuff you see in the description page but hopefully you find something helpful in here xD)
I would say a good range is 1 GM + 2-5 players. You could play sole with the help of a GM emulator or something like it. I'd say a session could be 2-3hs on average too.
For sure, a good game well written and designed ! Didn't know about the CATS method and this is a really great tool :D
The solarpunk tone is really balanced throughout lore and mechanics, which by the way are elegant and sufficiently engaging for a game about caring, cooperation and community.
Overall, the design is simple yet effective and there are always examples when needed to facilitate comprehension.
BUT
The only issue is... clearly, when creating a character, I want it to have ALL personal goals !! :D
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THe design is absolutely beautiful!
Found this game while going through a bundle I was planning. I really loved the way the game was designed and the settings. It really put power in the hands of the players.
I am glad you enjoyed it! Drop me a line when you play to let me know how it went :)
Someone on Tumblr asked me my thoughts about this game, so I wrote something up and figured i'd share it here as well!
~ * ~ * ~ * ~
When I first started with Roots & Flowers, I was uncertain how I'd receive it. Despite being a huge Trekkie, Lasers & Feelings (Which R&F is a hack of) is not something I am a huge fan of, however I knew I loved Solarpunk stuff and Gabe is a mutual of mine and I know them to design great stuff.
Opening Root & Flowers, I was pleasantly surprised as it provided a lot more than the game it was derived from, its 26 pages (though the font is large to make it more accessible to people with sight impairements or that are just reading it on a small mobile device.
It comes with a LOT of helpful information on the setting, the world and the game.
I like this game a lot, though I haven't had the chance to play it. It is a community focused game, which is something I love.
In Root & Flower, you play in a setting where humanity has managed to course correct and improve the way their society interacts with each other and the environment. However, after everything that is done, the world still bears scars and wounds of the old world.
In the game you enter an age of exploration, both within yourself, personally, your community and the world. You will find Relics from the world before, old customs, stories or culture from the world before and you will wield subtle and rich ancestral magics.
Your characters spend their focus on aiding your community in things big and small, resolving them through innovation, knowledge, technology, mediation and ancestral guidance.
⭐⭐⭐⭐⭐
(Yes a lot of this is stuff you see in the description page but hopefully you find something helpful in here xD)
Thank you so much for the review and very kind words, I really appreciate it!!!
How many players does this game support (or recommended)? Can it be played solo? Game time?
I would say a good range is 1 GM + 2-5 players. You could play sole with the help of a GM emulator or something like it. I'd say a session could be 2-3hs on average too.
Nice work! Well written, well thought out, nice design. Thanks a bunch!
No, Thank YOU! I appreciate your comment and I am glad you liked it :)
For sure, a good game well written and designed ! Didn't know about the CATS method and this is a really great tool :D
The solarpunk tone is really balanced throughout lore and mechanics, which by the way are elegant and sufficiently engaging for a game about caring, cooperation and community.
Overall, the design is simple yet effective and there are always examples when needed to facilitate comprehension.
BUT
The only issue is... clearly, when creating a character, I want it to have ALL personal goals !! :D
You are too kind!!! :)
I really appreciate the feedback.
And hey, I never said you can't take them all, I said take one ;)