Game Updates - Community Aspects and Playbooks Preview
It's been very challenging to gather all of my ideas into a single, streamlined game that seems cohesive but I'm on my way there.
Setting Elements
The Community Aspects are the setting elements of Dream Solar.
The moves have a Fallout section. Fallout moves are special moves that cause community-wide changes to the narrative and are a kind of counterpart to the Gang moves in the character playbooks.
Playbooks
As for the playbooks, I've uploaded a copy of my working file with 2 of the Workbooks being written. As more playbooks become ready, I'll publish a devlog and add them to that sheet.
What is most interesting is that the way I"ve found most productive to write is using Googl Sheets. It turns out that part of my block was not being able to find a fluid way of putting the information together and navigating through what was already written.
Here's a comment from a friend:
I haven't seen a game in a spreadsheet before but it really makes sense, especially for a game like this where information is interrelated.
I was able to progress a lot and even write a section on some basic rules (in the 2nd tab).
I'll appreciate any and all feedback. Please let me know what you think about these updates and what I put together so far. The Google Sheet has comments enabled and you can directly and anonimously drop your feedback there.
Kindly,
Gabriel Caetano
Files
Get Dream Solar (In Development)
Dream Solar (In Development)
A Belonging Outside Belonging game in a Solarpunk future.
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