Bleak #02 Rules for Confrontation and Release Delayed!
Time is blurry...
I am sorry that the Release of Bleak will be delayed for a while still.
I am finishing the text for the first draft publish and will share it soon, I'd say within about two weeks. Hang in tight, because i am pouring a lot of love into it!
Violent Confrontation in Bleak
The concept for Bleak came after I played some Sekiro. I really liked the poise break mechanic and I figured that if it was a ttrpg, blackjack would be a great analog for it.
So I figured I could do blackjack with d6s. It took me forever to write the rules in a satisfying way but I finally managed. The section is a little beefy but I chose to favour thoroughness over minimalism because I would love players that are not very experienced with ttrpgs to pick it up.
I did consider using Cezar Capacle's PUSH for it, since the mechanics are LEAN, but the issue is that I wanted players to get the feeling of picking "builds" that did different things and with blackjack there is a lot of room to mess with the rolls.
Quick summary
In case you are not familiar with it, blackjack has a player challenge a dealer. In Bleak, those are the Harbinger, the player character, and the Foe, respectively. The dealer has a default procedure, that allows a player to play solo or coop.
We follow a set of 4 turns per Round. The winner strikes the loser's Hit Box. When you have no hit boxes left, you die, same for your Foe.
Player archetypes
There are 6 archetypes, such as bulwark, ranged, and mobile. I decided against a granular list of weapons and armour because I felt that would bloat the game. Instead you pick an archetype that will allow you to make special moves in a confrontation round. Then you describe what that looks like for you. You can have a second archetype as a backup that you can change into between rounds.
I also am working on a set of consumables that you get to use suck as healing items, explosives and other things.
If not now, when?
I know better than set a date right now. Bleak turned out to be a lot more challenging than expected but I aim to have a playable draft within the next two weeks or so. I can forego layout until the game is actually formed and good to play.
I ask kindly for your patience as I work through it. I promise it will be well worth it.
Next devlog - worldbuilding
Next one will be about the core concept and why I chose to have players journal their own lore in Bleak.
Get Bleak - Procedural Tabletop Soulslike
Bleak - Procedural Tabletop Soulslike
A Procedural Soulslike Role-Playing Game for 1 to 6 Undying.
Status | In development |
Category | Physical game |
Author | TheGiftOfGabes |
Tags | Dark Fantasy, Fantasy, GM-Less, Multiplayer, rpglatam, Solo RPG, Souls-like, Tactical RPG, Tabletop role-playing game |
More posts
- Bleak #04 - Confrontation RulesMay 09, 2024
- Bleak #03 - A Working Draft, Story SynthDec 13, 2023
- Bleak Devlog #01 - ElementsOct 02, 2023
Comments
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Take your time bruv. No one in their right mind will hurry the cook.
Thank you so much! I greatly appreciate the comprehension and encouragement!